![]() The Shaman became the second class to feature a healing spell.(Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing.Prior to the Silent Expanse Update, the Mage was the only class with a healing spell.On top of its spells generating their own Mana, Chaos Explosion allows the Arcanist to unleash a rapid barrage of spells for free after casting Arcane Transfer with enough Mana Bank, unleashing a devastating amount of power onto enemies wherever you want. Hitting enemies with Meteor and Ice Snake will add Mana to this bank, and Arcane Transfer can be used to instantly gain all the Mana stored. The Arcanist archetype sacrifices its Heal ability in exchange for having a Mana Bank. It can grant allies huge damage boosts and even make them invincible for a short period of time. By healing the orbs, the Light Bender can trigger its supportive abilities while also renewing its offensive power for as long as it wants. Using Ophanim, the Light Bender can summon orbs of light that can attack enemies at the cost of their own health. The Light Bender archetype heals and supports allies with empowering buffs, but it also comes with an offensive punch. The Riftwalker also comes with movement-enhancing abilities that allow it to accelerate over time and teleport twice. It can consume of all its Winded at once in a devastating Timelock that can deal massive amounts of damage. The more Winded a mob has, the more damage it takes from your spells. ![]() The Riftwalker archetype revolves around stacking the Winded debuff on mobs. The Ability Tree for the Mage features three archetypes: the Riftwalker, the Light Bender, and the Arcanist. Its main attack is not that wide however, so you will still have to aim at your target. It hits all enemies instantly, with no travel time, and pierces through blocks. The Mage's main attack damages all enemies in a straight line. The Mage takes slightly more damage to offset its moderate range and ability to heal itself. The Mage, having a base resistance of 80%, 20% more damage from all attacks. It gains the ability to completely freeze mobs at a higher-level upgrade.Īll classes in Wynncraft have a different base resistance value that affects how much damage they take. Its upgrades reduce the amount of time it takes for the meteor to fall and add an additional burning effect to the spell.įinally, the Mage's fourth spell, Ice Snake, provides some crowd control as it deals damage to and slows all enemies in a straight line. Meteor calls down an explosion to hit a target location after a short delay, dealing damage to anything in the explosion's radius. Its third and most powerful spell, Meteor, boasts high damage at the cost of a delayed impact. Teleport's upgrades make it deal damage to enemies you teleport past and stun them. You can also teleport upward or downward to an extent. The Mage's second spell, Teleport, is a mobility spell that instantly teleports the player in the direction they are looking. At higher levels, it gains upgrades that let it heal for a greater amount and cleanse debuffs from the player. The amount of health healed is based on the user's maximum health and their Water Damage % Identification. The Mage's first spell, Heal, is a simple spell that heals the player as well as all nearby players. It hits all enemies instantly, with no travel time, and can pierce an infinite amount of them. Mage's healing and support capability is great, but the Mage can also take on any challenge on their own thanks to their own tools.įor in-depth information about play-style tips and tricks, refer to the Mage Guide. Despite this, the Mage's Meteor spell boasts the highest spell multiplier in the game. The Mage is a good "all-rounder" class, with potent sustainability and range, but it does however have the lowest base damage, with all four other classes having far more base damage. With a base armor rating of 80%, the mage is known for its unique attack, powerful spells, and team support. The Mage is one of Wynncraft's five free to play classes and uses a wand as its weapon. Although alone mages are not the most powerful, they are a valuable asset to any team. Mages are naturally talented in the mystical arts, not only can they produce powerful incantations to destroy enemies, they can also heal allies and protect their friends.
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